# Shapes

To add a shape

- Use the
**shape tools**on the toolbar to draw a shape. Learn more about using the shape tools. - Click on a shape in the
**starter assets**to add a default shape.

# Cube

**Width**

Sets the width of the cube along its X axis.

**Height**

Sets the height of the cube along its Y axis.

**Depth**

Sets the depth of the cube along its Z axis.

**Bevel radius**

Controls the radius of the bevel effect which is generated along all edges of the cube.

**Bevel sides**

Controls the number of sides along the bevel effect, making it faceted or smooth.

# Sphere

**Sphere type**

Spheres come in several patterns used for generation.

The standard sphere will use square shaped sides and the divisions will always run along the poles of the sphere. Other sphere types will use triangle shaped sides in different patterns controlled by a subdivision property.

Choosing between sphere types is primarily for different visual effects at low subdivision levels.

**Radius**

Controls the radius of the overall sphere shape.

**Sides (standard sphere type)**

Controls the number of sides along both poles of the sphere.

**Subdivisions (non-standard sphere types)**

Controls the number of sides across the sphere type pattern by dividing each triangle into multiple triangles.

# Torus

**Ring radius**

Sets the radius of the overall torus ring, measured from the center of the overall torus shape to the center of the torus pipe.

**Pipe radius**

Measures the radius from the center to the surface along the cross section of the torus pipe.

**Ring sides**

Controls the number of sides around the torus ring.

**Pipe sides**

Controls the number of sides around the torus pipe.

**Slice angle**

Sets a portion of the shape radius to remove, from a range 0 to 360 degrees.

# Cylinder

**Radius**

Controls the radius of the overall cylinder shape.

**Height**

Sets the distance between the bottom and top of the cylinder.

**Sides**

Sets the number of sides around the cylinder.

# Cone

**Top radius**

Measures the radius of the top of the cone.

**Bottom radius**

Measures the radius of the bottom of the cone.

**Height**

Sets the distance between the bottom and top of the cone.

**Sides**

Sets the number of sides around the cone.

**Bevel top radius**

Controls the radius of the bevel effect which is generated along the top edge.

**Bevel top sides**

Controls the number of sides along the bevel effect, making it faceted or smooth.

**Bevel bottom radius**

Controls the radius of the bevel effect which is generated along the bottom edge.

**Bevel bottom sides**

Controls the number of sides along the bevel effect, making it faceted or smooth.

**Slice angle**

Sets a portion of the shape radius to remove, from a range 0 to 360 degrees.

# Plane

**Width**

Sets the width of the plane along it’s local X axis.

**Length**

Sets the length of the plane along it’s local Z axis.

**Corner Radius**

Controls the radius of all corners of the plane.

**Corner Sides**

Controls how many sides the corners will have across their radius.